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Bioshock 2 remastered color settings
Bioshock 2 remastered color settings





  1. BIOSHOCK 2 REMASTERED COLOR SETTINGS INSTALL
  2. BIOSHOCK 2 REMASTERED COLOR SETTINGS ZIP FILE
  3. BIOSHOCK 2 REMASTERED COLOR SETTINGS UPDATE
  4. BIOSHOCK 2 REMASTERED COLOR SETTINGS WINDOWS

BIOSHOCK 2 REMASTERED COLOR SETTINGS ZIP FILE

Put this in the same folder for improved loading times, courtesy of Phazz: ShaderCache_aoh45.rarĮxtract the contents of the zip file into your BioShock/Builds/Release folder, overwriting the file already there. AOH was not consulted on this release."ĭownload the new shaders.spk (Version 4.5):

BIOSHOCK 2 REMASTERED COLOR SETTINGS UPDATE

ReverendTed: "This is an unofficial minor update to AOH Version 4, adding in Flint's colored particles (which are slightly more "stable" than mine) and the Lightbeams which are present in the Flint and Phazz fixes for SM2.0 cards. Update: Thought I'd put up the latest AOH release on this site.

  • Yellow: Per pixel lighting (bubbles outside the window on the right).Īny Vertex/pixel lighted particle was completely black.
  • Blue: Not using material factory (flames in the staircase).
  • Green: No lighting (sparks on the door opening switch).
  • Red: Vertex ligthing (bubbles outside the window to the left).
  • Still the fix in version 4 basically removes all dynamic lighting from particles which might not be the optimal solution.Īfter changing the particle shader to output color codes for the different types of particles it is easy to see what type of particles are the problem: You would often assume that the shader would not to compile at all if there was a problem.

    bioshock 2 remastered color settings

    the shader compiles fine, but it is still looking wrong. It is interesting to note that the particle effects are dark even with the original shaders, ie. This problem might lie somewhere in Particle.hlsl since that's the shader for the particle effects (there are several types of them).

    BIOSHOCK 2 REMASTERED COLOR SETTINGS WINDOWS

    Some particle effects like the bubbles by the briefcases coming down outside the windows in the first map are all dark and very difficult to look through. Performance was quite bad for me, especially post processing effects killed the FPS so I tend to turn all the graphical settings down.

  • Some distortion effects have been forced off.
  • Disabled alpha distortion effects in water shaders.
  • Disabled reactive effects in water shaders.
  • In version 4: Distorion effects may now be toggled on/off (most notably water/flames now distort the view) as well as all the other graphical options (toggling high detail shaders and distortion has a great effect on the visuals). The changes in Version 4 were fixing the black effects, there are no shaders that do not compile that I am aware of. I had to cut away quite a few of the graphical effects from them to make it compile without errors on my graphics card. It's quite clear that some of the most complex shaders are the different variations of the water shaders. Having to remove some graphical effects because of the register and texture sample limits.

    bioshock 2 remastered color settings

    I spent some time making sure the HLSL files compiled without problems on a SM 2.x target. Do so numShaderFiles times and you've extracted all the HLSL files. After having read the file size, create and write the next fileSize bytes to the new file. Where fileName is the wide string file name of the file entry. Int fileSize // size of the HLSL text directly after

    bioshock 2 remastered color settings

    Short fileName // size of short * fileNameLength Int unknown // might be a timestamp or some reference for use in a shader tool? With a little thinking it is quite easy to figure out the file entry structure: Reverse engineering the SPK format there seems to be a file header of 8 bytes:Įach plain text HLSL entry seems to be preceded by a file entry header:Ġx0008: AmbientDistortion.hlsl:Đ1 00 00 00 7d a9 8d 46 16 00 00 00 39 12 00 00Ġx127d: Base.hlsl: 01 00 00 00 85 30 97 46 09 00 00 00 A8 0c 00 00Ġx1f47: Canvas.hlsl: 01 00 00 00 9a f5 8a 46 0b 00 00 00. The precompiled shaders are only used for reducing the map load time and can be ignored while hacking the shaders. HLSL ShadersīioShock shaders can be found in plain text in the shaders.spk (shader pak?), and the precompiled shaders for DX9 and DX10 can be found in the files with the pcs (precompiled shaders?) and pcs10 extensions respectively. There are a lot of people with shader model 2.0 cards that want to run BioShock and it was on one of the BioShock forums I found that it is possible to modify the shaders. Not unexpected as the graphics card is a SM 2.0b card. It did run, no warnings about graphics card requirements during startup, but there were some major graphical corruptions seen once I started a new game that ruins the immersion a lot.

    BIOSHOCK 2 REMASTERED COLOR SETTINGS INSTALL

    BioShock Shader Model 2.0 Hack Arne Olav HallingstadīioShock requires a shader model 3.0 card, but I couldn't help myself to try to install it and see what happened on my A64 3200+ with an ATI Mobility X700.







    Bioshock 2 remastered color settings