
- BIOSHOCK 2 REMASTERED COLOR SETTINGS INSTALL
- BIOSHOCK 2 REMASTERED COLOR SETTINGS ZIP FILE
- BIOSHOCK 2 REMASTERED COLOR SETTINGS UPDATE
- BIOSHOCK 2 REMASTERED COLOR SETTINGS WINDOWS
BIOSHOCK 2 REMASTERED COLOR SETTINGS ZIP FILE
Put this in the same folder for improved loading times, courtesy of Phazz: ShaderCache_aoh45.rarĮxtract the contents of the zip file into your BioShock/Builds/Release folder, overwriting the file already there. AOH was not consulted on this release."ĭownload the new shaders.spk (Version 4.5):
BIOSHOCK 2 REMASTERED COLOR SETTINGS UPDATE
ReverendTed: "This is an unofficial minor update to AOH Version 4, adding in Flint's colored particles (which are slightly more "stable" than mine) and the Lightbeams which are present in the Flint and Phazz fixes for SM2.0 cards. Update: Thought I'd put up the latest AOH release on this site.

the shader compiles fine, but it is still looking wrong. It is interesting to note that the particle effects are dark even with the original shaders, ie. This problem might lie somewhere in Particle.hlsl since that's the shader for the particle effects (there are several types of them).
BIOSHOCK 2 REMASTERED COLOR SETTINGS WINDOWS
Some particle effects like the bubbles by the briefcases coming down outside the windows in the first map are all dark and very difficult to look through. Performance was quite bad for me, especially post processing effects killed the FPS so I tend to turn all the graphical settings down.

I spent some time making sure the HLSL files compiled without problems on a SM 2.x target. Do so numShaderFiles times and you've extracted all the HLSL files. After having read the file size, create and write the next fileSize bytes to the new file. Where fileName is the wide string file name of the file entry. Int fileSize // size of the HLSL text directly after

Short fileName // size of short * fileNameLength Int unknown // might be a timestamp or some reference for use in a shader tool? With a little thinking it is quite easy to figure out the file entry structure: Reverse engineering the SPK format there seems to be a file header of 8 bytes:Įach plain text HLSL entry seems to be preceded by a file entry header:Ġx0008: AmbientDistortion.hlsl:Đ1 00 00 00 7d a9 8d 46 16 00 00 00 39 12 00 00Ġx127d: Base.hlsl: 01 00 00 00 85 30 97 46 09 00 00 00 A8 0c 00 00Ġx1f47: Canvas.hlsl: 01 00 00 00 9a f5 8a 46 0b 00 00 00. The precompiled shaders are only used for reducing the map load time and can be ignored while hacking the shaders. HLSL ShadersīioShock shaders can be found in plain text in the shaders.spk (shader pak?), and the precompiled shaders for DX9 and DX10 can be found in the files with the pcs (precompiled shaders?) and pcs10 extensions respectively. There are a lot of people with shader model 2.0 cards that want to run BioShock and it was on one of the BioShock forums I found that it is possible to modify the shaders. Not unexpected as the graphics card is a SM 2.0b card. It did run, no warnings about graphics card requirements during startup, but there were some major graphical corruptions seen once I started a new game that ruins the immersion a lot.
BIOSHOCK 2 REMASTERED COLOR SETTINGS INSTALL
BioShock Shader Model 2.0 Hack Arne Olav HallingstadīioShock requires a shader model 3.0 card, but I couldn't help myself to try to install it and see what happened on my A64 3200+ with an ATI Mobility X700.
